Looting is a key part of any RPG and it’s no different here where medical supplies, weapons and ammo are in short supply. I’m cold hearted so I wasn’t overly fussed but if any tag along members to your group don’t like it then they’ll just leave you to it and that makes me play smarter. I found this out the hard way, like everything else, and killed an innocent or three with one attack. The best part about the combat is that Wasteland 2 is ruthless when it comes to friendly fire if you’re about to pump shotgun bullets into a rabid rabbit, there better be no one else nearby as it may hit them too. It can be quite boring swinging a Sickle at a maggot, only for it to miss for the umpteenth time despite having above 50% chance of hitting. Moving the cursor using the analog stick causes a whole load of irritation due to the over sensitivity and then just when you think the attack is lined up, it’ll reset the cursor back to the character. Considering characters only have a set amount of action points, you need to be strategic in not only who to attack but also gaining an advantage position-wise before running out of moves.Īttacking seems straightforward enough highlight a target, choose attack or precision strike – this is a new attack type to the Director’s Cut – and then, dependent on the success chance percentage it’ll hopefully take down the enemy’s health… right? Wrong, simply because it’s all a bit fiddly. Whether you run into a few enemies at one of the settlements or stumble across a random encounter on the World Map, battles will occur where each member of your group and theirs will take turns. Wasteland forgot to tell me soon enough about the importance of water in this basic form of travel, which led to dehydration and an unhealthy bunch of Rangers.Įnemies come in all sorts of shapes and forms, from human raiders to exploding pod people and giant disgusting flies. Sadly, until you get to a major location or a random encounter, all you’ll control is an icon with a limited amount of moves determined by how much water the group has. But now it’s time to venture into the depths of Arizona (just the first of two main areas), bringing forth my first major criticism… wandering around the World Map as just a mere icon. That’s a hell of a lot to digest before even contemplating putting the focus on a mission in fact I was a bit overwhelmed at the sheer amount of perks, quirks and skills. I’ve had the Unlucky quirk, a random chance of lightning in battle, on my created character and it’s barely been seen in action when it has, it shocks me. On the other side of the coin are the quirks which I’m not entirely sure are needed. For example, Deadeye reduces the cost of firing Sniper Rifles and On the Mend gives 10% extra effectiveness from healing items. It’s hard to keep track of who has what skills by memory alone, and so fortunately, the game will show you who else in the group has acquired the skill before any points are piled in.įrom time to time, perks will become available to pick and they can come with very positive effects as long as you meet the requirements. What works well is that as each character levels up, their original skills can be improved or they can learn additional new ones.
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